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- Adrian Onsen - ASNG/F94 (aonsen@acs.ryerson.ca) wrote:
- | Ok.. I have a farely complex object like a landscape created in
- | Lightwave. It has quite a few points in it, and I want to get rig of some
- | of them, since the object will only be seen from a distance, and
- | complexity won't matter much, since you can't see it well. I know there
- | is a comand "Subdivide" which adds more points to an object to make the
- | surfaces look smoother... Is there ANY program that will do exactly the
- | OPPOSITE od subdivide? That is, take away a whole bunch of points, to make
- | the object blockier?!?!
-
- | Thanx in advance...
-
- actually there is something that can accomplish exactly what you are
- looking for..
-
- try 'Quantize', then play with the settings a bit, I have been able to
- reduce the poly count in my objects quite a bit - only the ones that are
- far away should be quantized.
-
- --
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